EXPLORING IMMERSIVE EXPERIENCE

Virtual Reality for the upcoming generation

Technological advancements have entirely reshaped ways of making desition in our personal and professional life.

My first experience with VR at IIT Hyderabad is just magical, we were given the assignment to figure out the gap where VR could be used efficiently and enhance the experience to make informed decisions.


After doing desk research work we figured out the major context ;

Manage, Plan, Predict and Demonstrate.

So, we decided to come up with a digital twin of the IIT-H Design Department building to enhance the experience for the major role mentioned below.


Purpose of making digitial twin of IIT Hyderabad Design Department
  • Enhance planning

  • Construction

  • Maintenance management

  • Design visualization, consistency, clash detection, time estimation

  • Building specification

  • Cost estimation


Step 1

After making our preliminary model we took our first renders, to understand how are model was turning out.


Aim

To create a digital twin of the department of design building of Indian Institute of Technology, Hyderabad.




Objective

Through our project we want to reduce cost by preventing mistakes in the design and construction phase. Also, to use the digital twin for design visualization, consistency, clash detection and time estimation.

Department of Design, Building prototype, IIT Hyderabad (Model design: Prof Depak John Methew)




Model Creaton
  • The building is originally planned to have four floors but due to time constraints currently we’ve created two floors currently and working further on it as we speak.

  • The building entrance approximately has four ramps and four staircases. Some staircases directly lead to first and second floor as well.

  • There are many terrace areas and the building is designed to look extremely open and airy.

  • The building has used glass as partition almost everywhere, in order to display it as accessible to all.


HTC Vive and enscape and give the viewer an idea as to how the model would look like in virtual reality. We also explored our model lighting at different times of the day and how the room’s look would change throughout the day. Seeing our models on 3D was a great experience and all of us did feel a sense of achievement.



Team member: Harsh Sagar, Nandini Louganee, Govind Pal, Sanu Kumar, Prachi Anand, Poulomi Biswas



Exploring the VR Experiences




Exploring the VR Experiences

Key Takeaways


  • We learnt new software’s and how to create a virtual reality prototype and digital twins.

  • The tutorial and doubt clearing sessions helped us to a great extent and it is the reason we were able to attempt our assignment to this extent.

  • We improved our skills of making 3D modelling, rendering, adding elements and features to a space.

  • We understood the advantages and disadvantages of VR and AR technology and its potential in the field of architecture, gaming, marketing, e-commerce, education, and many other fields.

  • All in all according to our research in the current scenario, AR and VR are not fully used in any business, but these advanced technologies will certainly provide an entirely new space to work with. Currently, both technologies are in their transition stage and improving their services rapidly in a variety of ways. But it can be easily predicted that both VR and AR have a long way to go in the coming days and are the future.


This project not only helped us learn various 3d software’s but also helped us polish our division of responsibility skills. It was definitely a very new experience for us and even though it was challenging we all found it extremely interesting as well. We definitely want to take this project further and keep on learning and growing in this field of design. It is amazing to be a part of this digital revolution and learn how we can bring about a change. All of us feel like we have taken our first step towards our journey in the field of virtual reality and we’re looking forward to learn more.



 

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